Imagining the Metaverse from the Classroom: Conceptions and Uses in Journalism Students’ Projects

Authors

  • Jorge Miranda Galbe Complutense University of Madrid image/svg+xml Author
  • David Rodriguez Sanchez-Galarraga Author

DOI:

https://doi.org/10.5281/zenodo.21454916

Keywords:

metaverse, immersive narrative, immersive journalism, journalism students, virtual reality, augmented reality, artificial intelligence

Abstract

This article examines the conception of the metaverse projected by Journalism students based on 76 assignments produced in the course Evolution of Information in Audiovisual Media at the Complutense University of Madrid. Through a quantitative content analysis, the study examines the main thematic areas, communicative purposes, target audiences, immersive technologies, and forms of interaction present in the projects. The results show that students primarily conceive the metaverse as an immersive, exploratory, and thematically specialized environment, oriented mainly toward entertainment, education, and, to a lesser extent, journalism. Virtual reality, closed worlds, intense interaction with the environment, and the growing use of artificial intelligence predominate, whereas blockchain and NFTs occupy a peripheral role. The study makes it possible to identify emerging professional imaginaries regarding the communicative future of the metaverse in contemporary Spanish higher education.

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Published

2026-08-31

Data Availability Statement

The anonymized data matrix used in this research, in Excel format and based on the dichotomous coding of the corpus, can be provided upon request to the author(s). However, the original student assignments are not publicly available for reasons of confidentiality and privacy protection.

How to Cite

Miranda Galbe, J., & Rodriguez Sanchez-Galarraga, D. (2026). Imagining the Metaverse from the Classroom: Conceptions and Uses in Journalism Students’ Projects. Tecnología Y Creatividad Aplicada, 2(1), 1-19. https://doi.org/10.5281/zenodo.21454916