Deafblindness in Digital Environments and the Metaverse in 2025
DOI:
https://doi.org/10.5281/zenodo.21535280Keywords:
digital accessibility, sensory disability, digital environments, metaverse, deafblindnessAbstract
Digital accessibility has advanced in parallel with technological development, especially since the consolidation of Web 2.0 and its progressive transition to Web 3.0 and immersive environments. During this process, digital environments, design models, and academic production have been adapting to innovations and their impact on the inclusion of people with disabilities. This research is based on a literature review on deafblindness and digital environments published between 2020 and 2025, which has allowed us to examine the terminology used, the dominant approaches, and the current state of the art. The results show that, although research on digital accessibility has been increasing, deafblindness remains in a secondary position, with scattered production focused on educational or support contexts. This situation contrasts with the rapid evolution of digital environments towards more complex and immersive models, highlighting a desynchronization between technological innovation, current accessibility frameworks, and specific research on deafblindness. While technological developments advance without incorporating the needs of people with deafblindness, existing research does not translate its findings into the design of inclusive digital environments, reducing its impact on the transformation of digital environments. Furthermore, the review shows that the lack of data on deafblindness makes it difficult for their forms of interaction to be taken into account in emerging digital systems, particularly those incorporating artificial intelligence.
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