The Appropriation of Virtual Spaces in Videogames. TecnologĂ­a y Creatividad Aplicada, [S. l.], v. 1, n. 1, p. 19, 2025. DOI: 10.5281/zenodo.16418727. DisponĂ­vel em: https://tecrea.net/index.php/revista/article/view/5. Acesso em: 29 oct. 2025.